Info/graphic

Female gamers: For the first time, more women are enjoying video games.

We analyze the profile of players and other industry figures based on data from the AEVI (Spanish Video Game Association) yearbook.

Illustration of a girl playing video games
02/06/2025
3 min

A huge sector

It's become quite common in recent years for the video game industry to gross more than other entertainment formats such as music or film. Furthermore, despite the post-pandemic crisis facing the industry, video game revenue in Spain continues to rise.

Facturació total a Espanya
Dades anuals en milions d’euros

2.408

+2,95%

2.339

2.012

1.245

2010

2022

2023

2024

+2,95%

2.408

2.339

2.012

1.245

2010

2022

2023

2024

+2,95%

2.408

2.339

2.012

1.245

2010

2022

2023

2024

However, the growing revenue contrasts with the decline in unit sales, both of consoles and accessories, as well as video games themselves. The decline in equipment sales may be due to the generational shift and the life cycle of the major companies' consoles. For example, we will have to wait and see the impact of the launch of Nintendo's new console next year, as the current model has been on the market since 2017.

Unitats venudes
Dades anuals del 2024 i variació respecte al 2023

Videojocs

Videoconsoles

Accessoris

900.393

3.011.201

5.435.439

-4,5%

-16,3%

-18,8%

Per a consola

5.390.402

(comandaments,

auriculars, etc.)

Per a ordinador

45.037

Videojocs

5.435.439

-16,3%

Per a ordinador

45.037

Per a consola

5.390.402

Videoconsoles

900.393

-18,8%

Accessoris

3.011.201

-4,5%

(comandaments, auriculars, etc.)

Videojocs

5.435.439

-16,3%

Per a consola

5.390.402

Per a ordinador

45.037

Videoconsoles

900.393

-18,8%

Accessoris

3.011.201

-4,5%

(comandaments,

auriculars, etc.)

Finally, regarding the volume of video games sold, the decline in the total figure can be explained by the rise of subscription services, similar to streaming platforms. These services offer large catalogs of titles—and countless hours of entertainment—without the user having to purchase the game itself.

Comandament WEB Videojocs Il·lustració Infogràfica Players

Trend towards digital

As is the case in so many other areas of life, the video game industry is becoming less tangible and ties its revenue to virtual expenses. Digital revenue now accounts for two-thirds of total revenue, and the trend is progressive and strong year after year, strengthening online commerce and digital games.

Facturació física vs. digital
Dades del 2024 en milions d’euros i variació respecte al 2023

Física

Digital

2024

2024

1.558

850

+19,8%

-18,1%

1.038

2023

1.301

2023

Física

2024

850

1.038

-18,1%

2023

Digital

2024

1.558

1.301

+19,8%

2023

Física

2024

850

1.038

-18,1%

2023

Digital

2024

1.558

1.301

+19,8%

2023

The decline in hardware sales may be linked to factors like those mentioned above, but the decline of physical gaming is a shadow that has been hanging over the sector for some time, in addition to instilling fear among more collector-oriented gamers. Digital stores, mobile apps, and online service subscriptions continue to grow significantly.

Plataformes o

botigues en línia

Hardware

(maquinari)

361

867

-21,5%

+21,1%

Aplicacions

de mòbil

Software

(jocs físics)

334

589

+16,4%

-20,1%

Subscripció a

serveis multijugador

Accessoris

de joc

155

102

+29,1%

-2,5%

Hardware

(maquinari)

361

-21,5%

Software

(jocs físics)

334

-20,1%

Accessoris

de joc

155

-2,5%

Plataformes o

botigues en línia

867

+21,1%

Aplicacions

de mòbil

589

+16,4%

Subscripció a

serveis multijugador

102

+29,1%

Hardware

(maquinari)

361

-21,5%

Software

(jocs físics)

334

-20,1%

Accessoris

de joc

155

-2,5%

Plataformes o

botigues en línia

867

+21,1%

Aplicacions

de mòbil

589

+16,4%

Subscripció a

serveis multijugador

102

+29,1%

More players, and more women than men

Although not all sales figures are increasing, the number of people playing video games is unstoppable. The 22.1 million gamers in Spain in 2024 will be equivalent to almost half the population, according to the INE (National Institute of Statistics and Census), or, in other words, one in two people will play video games. A notable fact, which breaks a common stigma, is that, despite the fact that there is considerable gender parity, for the first time more women have been registered among video game fans.

Evolució del nombre de jugadors i distribució per gènere
Dades en milions de persones i variació respecte a l’any anterior en percentatge

Dones

Homes

18,2

+0,55%

2022

8,54

9,65

20,05

+10,16%

2023

9,73

10,14

22,1 milions

+10,22%

2024

11,1

10,9

dones

homes

49,55%

50,45%

Dones

Homes

18,2

+0,55%

2022

8,54

9,65

20,05

+10,16%

2023

9,73

10,14

22,1 milions

+10,22%

2024

11,1

10,9

dones

homes

49,55%

50,45%

Dones

Homes

18,2

+0,55%

2022

8,54

9,65

20,05

+10,16%

2023

9,73

10,14

22,1 milions

+10,22%

2024

11,1

10,9

dones

homes

49,55%

50,45%

WEB Player Videojocs Il·lustració Infogràfica Players

The age of the players

Regardless of gender, the data indicates that the vast majority of young people are video game fans, especially in the 11- to 24-year-old age group, where the figures exceed 90%.

Jugadors per grup d’edat
Percentatge de persones que van jugar a videojocs el 2024

96%

84%

91%

11-14 anys

15-24 anys

6-10 anys

89%

31%

66%

25-34 anys

45-64 anys

35-44 anys

84%

91%

11-14 anys

6-10 anys

89%

96%

25-34 anys

15-24 anys

31%

66%

35-44 anys

45-64 anys

84%

91%

11-14 anys

6-10 anys

89%

96%

25-34 anys

15-24 anys

31%

66%

35-44 anys

45-64 anys

While the trend seems to be that this hobby is abandoned with age, it's important to keep in mind that we're talking about a relatively young medium and that older generations have never fully acquired the habit of playing video games. Furthermore, the trend of sharing video games with their families has grown significantly in recent years: it has even more than doubled. The most recent data indicates that 4 out of 5 parents share video games with their children.

Videojocs en família
Pares i mares que juguen amb els seus fills i filles

79,8%

36,2%

2015

2022

36,2%

2015

79,8%

2022

36,2%

2015

79,8%

2022

Ratolí WEB Videojocs Il·lustració Infogràfica Players

Habits and platforms

If we delve deeper into the habits of these players, we can see that mobile is the most popular platform for gaming, but not far behind consoles. It's important to keep in mind that some players may use multiple platforms and account for more than one percentage.

Usuaris de videojocs per plataforma
En percentatge sobre el total de jugadors del 2024

Mòbil

38%

Android 31%

iOS 12%

Consola

37%

PC

24%

Tauleta

17%

Ordinador portàtil

11%

Mòbil

38%

Android 31%

iOS 12%

Consola

37%

PC

24%

Tauleta

17%

Ordinador portàtil

11%

Mòbil

38%

Android 31%

iOS 12%

Consola

37%

PC

24%

Tauleta

17%

Ordinador portàtil

11%

If we look at the average amount of time spent gaming, in Spain, people spend about 8.2 hours per week, or just over an hour a day. The data varies by gender, showing that men spend the most time on average. Gaming frequency must also be taken into account, as some people only play sporadically throughout the month, while others spend hours playing daily.

Temps de joc
Mitjana d’hores setmanals dedicades als videojocs el 2024

8,2 h

Espanya

6,54 h

Dones

9,72 h

Homes

Itàlia

6,6 h

7,6 h

França

11,1 h

Regne Unit

11,5 h

Alemanya

8,2 h

Espanya

6,54 h

Dones

9,72 h

Homes

6,6 h

Itàlia

7,6 h

França

11,1 h

Regne Unit

11,5 h

Alemanya

8,2 h

Espanya

6,54 h

Dones

9,72 h

Homes

6,6 h

Itàlia

7,6 h

França

11,1 h

Regne Unit

11,5 h

Alemanya

Finally, in other European countries, the hours increase significantly in the more northern territories, possibly because the cold does not allow for as much outdoor activity. Spain seems to be no different from the Mediterranean average, although the Italian peninsula is where people spend the least amount of time gaming.

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