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    <title><![CDATA[Ara in English - Dani Gómez]]></title>
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    <description><![CDATA[Ara in English - Dani Gómez]]></description>
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    <ttl>10</ttl>
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      <title><![CDATA["Inventing a game is easy, making it work is the hard part."]]></title>
      <link><![CDATA[https://en.ara.cat/kids/inventing-game-is-easy-making-it-work-is-the-hard-part_128_5604578.html]]></link>
      <description><![CDATA[<p><img src="https://static1.ara.cat/clip/a37d338e-1620-404d-8152-799551407c64_16-9-aspect-ratio_default_0.jpg" /></p><p>There are several ways to invent a game. Some start by choosing a theme, such as a historical event, making fruit smoothies, or witch hunts. Others begin with the game mechanics: such as trying your luck, collecting items, rolling dice, and choosing the best results. </p>]]></description>
      <dc:creator><![CDATA[Francesc Orteu]]></dc:creator>
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      <pubDate><![CDATA[Mon, 29 Dec 2025 09:10:36 +0000]]></pubDate>
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      <media:title><![CDATA[Dani Gómez]]></media:title>
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      <subtitle><![CDATA[Game designer and father of Eric and Martí, aged 10 and 6. Co-founder and co-director, with Josep Maria Allué, of Idealúdica, a company dedicated to creating board games for the past 15 years. You can find his games in stores, such as 'El monstruo de colores' (The Color Monster), published by Devir; 'Fast Words', by Cayro; 'Riiing!', by Educa; and 'Lava House', by Inoua.]]></subtitle>
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