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    <title><![CDATA[Ara in English - Hazelight Studios]]></title>
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    <description><![CDATA[Ara in English - Hazelight Studios]]></description>
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    <ttl>10</ttl>
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      <title><![CDATA['Split Fiction', the new video game from the creators of the worldwide hit 'It Takes Two']]></title>
      <link><![CDATA[https://en.ara.cat/media/split-fiction-the-new-video-game-from-the-creators-of-the-worldwide-hit-it-takes-two_1_5305315.html]]></link>
      <description><![CDATA[<p><img src="https://static1.ara.cat/clip/bfb4940f-419c-4b0c-84eb-f73e4257b449_16-9-aspect-ratio_default_1047984.jpg" /></p><p>Creative Joseph Fares' studio, Hazelight Studios, has established itself as a pioneer in <a href="https://es.ara.cat/misc/8-videojuegos-cooperativos-compartir-verano_1_4778151.html">cooperative video games</a>, since its founding in 2014 it has only focused on perfecting this type of experiences. Its debut <a href="https://es.ara.cat/misc/8-videojuegos-cooperativos-compartir-verano_1_4778151.html"><em>In Way Out</em></a> featured a cinematic split-screen adventure that required two players to cooperate in order to get the brothers to escape from prison. The Swedish developer's second title explored the formula and took it to the next level. <a href="https://es.ara.cat/misc/8-videojuegos-cooperativos-compartir-verano_1_4778151.html"><em>It Takes Two</em></a> It won the award for best game of the year in 2021, among many other awards, something that not only gave value to the work done, but also brought more visibility to the project and allowed the collaborative experience to reach even more players. Its reach is so great that it has even captivated new players attracted by the idea of playing in company, or old players who have not had a controller in their hands for a long time.</p>]]></description>
      <dc:creator><![CDATA[Eduard Forroll]]></dc:creator>
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      <pubDate><![CDATA[Wed, 05 Mar 2025 16:54:00 +0000]]></pubDate>
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      <media:title><![CDATA[1 Split Fiction]]></media:title>
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      <subtitle><![CDATA[Hazelight Studios' new work seeks to break boundaries and elevate the collaborative experience to another level]]></subtitle>
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